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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/FAcquiredResources
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Add
(
T&& InReleaser
)
|
Add an acquired resource to this container by providing its releaser function |
AcquiredResources.h |
|
void Add
(
FName InIdentifier,
T&& InReleaser
)
|
Add a named resource to this container by providing its releaser function |
AcquiredResources.h |
|
Add(T &&)
Description
Add an acquired resource to this container by providing its releaser function
| |
|
| Name |
Add |
| Type |
function |
| Header File |
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h |
| Include Path |
#include "AcquiredResources.h" |
template<typename T>
void Add
(
T && InReleaser
)
Parameters
| Name |
Remarks |
| InReleaser |
A releaser function of the signature void() that defines how to release the resource |
Add(FName, T &&)
Description
Add a named resource to this container by providing its releaser function
| |
|
| Name |
Add |
| Type |
function |
| Header File |
/Engine/Source/Editor/Sequencer/Public/AcquiredResources.h |
| Include Path |
#include "AcquiredResources.h" |
template<typename T>
void Add
(
FName InIdentifier,
T && InReleaser
)
Parameters
| Name |
Remarks |
| InIdentifier |
Identifier for this resource |
| InReleaser |
A releaser function of the signature void() that defines how to release the resource |