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API > API/Editor > API/Editor/SequenceRecorder
| Name | ASequenceRecorderGroup |
| Type | class |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderActorGroup.h |
| Include Path | #include "SequenceRecorderActorGroup.h" |
Syntax
UCLASS (HideDropDown, NotBlueprintable)
class ASequenceRecorderGroup : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASequenceRecorderGroup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASequenceRecorderGroup() |
SequenceRecorderActorGroup.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorGroups | TArray< TObjectPtr< USequenceRecorderActorGroup > > | SequenceRecorderActorGroup.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWeakObjectPtr< USequenceRecorderActorGroup > FindActorGroup
(
const FName& Name |
End AActor Interface | SequenceRecorderActorGroup.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
AActor Interface | SequenceRecorderActorGroup.h |