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The details view allows you to display the value of an object properties.
| Name | UDetailsView |
| Type | class |
| Header File | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/DetailsView.h |
| Include Path | #include "Components/DetailsView.h" |
Syntax
UCLASS ()
class UDetailsView :
public UPropertyViewBase ,
public FNotifyHook
Inheritance Hierarchy
- FNotifyHook → UDetailsView
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UPropertyViewBase → UDetailsView
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowFavoriteSystem | bool | If false, the current properties editor will never display the favorite system | Components/DetailsView.h |
|
| bAllowFiltering | bool | True if we allow filtering through search and the filter dropdown menu. | Components/DetailsView.h |
|
| bForceHiddenPropertyVisibility | bool | If true, all properties will be visible, not just those with CPF_Edit | Components/DetailsView.h |
|
| bShowAnimatedPropertiesOption | bool | True if you want to show the 'Show Only Animated Properties'. | Components/DetailsView.h |
|
| bShowKeyablePropertiesOption | bool | True if you want to show the 'Show Only Keyable Properties'. | Components/DetailsView.h |
|
| bShowModifiedPropertiesOption | bool | True if you want to show the 'Show Only Modified Properties'. | Components/DetailsView.h |
|
| bShowScrollBar | bool | If false, the details panel's scrollbar will always be hidden. | Components/DetailsView.h |
|
| CategoriesToShow | TArray< FName > | Which categories to show in the details panel. | Components/DetailsView.h |
|
| ColumnWidth | float | The default column width | Components/DetailsView.h |
|
| PropertiesToShow | TArray< FName > | Which properties to show in the details panel. | Components/DetailsView.h |
|
| ViewIdentifier | FName | Identifier for this details view; NAME_None if this view is anonymous | Components/DetailsView.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowOnlyAllowed | bool | Showing properties in this details panel works by allowing only specific categories and properties. | Components/DetailsView.h | |
| DetailViewWidget | TSharedPtr< IDetailsView > | Components/DetailsView.h |
Functions
Public
Overridden from UVisual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReleaseSlateResources
(
bool bReleaseChildren |
Components/DetailsView.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Components/DetailsView.h |
Overridden from FNotifyHook
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyPostChange
(
const FPropertyChangedEvent& PropertyChangedEvent, |
Components/DetailsView.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetIsPropertyVisible
(
const FPropertyAndParent& PropertyAndParent |
Components/DetailsView.h | ||
| Components/DetailsView.h | |||
virtual bool IsRowVisibilityFiltered() |
Components/DetailsView.h | ||
void ToggleShowingOnlyAllowedProperties() |
Components/DetailsView.h |
Overridden from UPropertyViewBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildContentWidget() |
Components/DetailsView.h | ||
virtual void OnObjectChanged() |
Components/DetailsView.h |