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API > API/Editor > API/Editor/ScriptableEditorWidgets > API/Editor/ScriptableEditorWidgets/Components > API/Editor/ScriptableEditorWidgets/Components/UPropertyViewBase
- UObject::PostLoad()
- UPropertyViewBase::PostLoad()
References
| Module | ScriptableEditorWidgets |
| Header | /Engine/Source/Editor/ScriptableEditorWidgets/Public/Components/PropertyViewBase.h |
| Include | #include "Components/PropertyViewBase.h" |
| Source | /Engine/Source/Editor/ScriptableEditorWidgets/Private/Components/PropertyViewBase.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.