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API > API/Editor > API/Editor/SceneOutliner
| Name | USceneOutlinerMenuContext |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerMenuContext.h |
| Include Path | #include "SceneOutlinerMenuContext.h" |
Syntax
UCLASS (MinimalAPI)
class USceneOutlinerMenuContext : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USceneOutlinerMenuContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneOutlinerMenuContext
(
const FObjectInitializer& ObjectInitializer |
SceneOutlinerMenuContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRepresentingGameWorld | bool | SceneOutlinerMenuContext.h | ||
| bRepresentingPartitionedWorld | bool | SceneOutlinerMenuContext.h | ||
| bShowParentTree | bool | SceneOutlinerMenuContext.h | ||
| NumPinnedItems | int32 | SceneOutlinerMenuContext.h | ||
| NumSelectedFolders | int32 | SceneOutlinerMenuContext.h | ||
| NumSelectedItems | int32 | SceneOutlinerMenuContext.h | ||
| NumWorldsSelected | int32 | SceneOutlinerMenuContext.h | ||
| SceneOutliner | TWeakPtr< SSceneOutliner > | SceneOutlinerMenuContext.h |