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API > API/Editor > API/Editor/SceneOutliner
Outliner filter which will be applied on items which match the specified type
| Name | TSceneOutlinerFilter |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h |
| Include Path | #include "SceneOutlinerFilters.h" |
Syntax
template<class T>
struct TSceneOutlinerFilter : public FSceneOutlinerFilter
Implements Interfaces
- IFilter< const ISceneOutlinerTreeItem & >
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSceneOutlinerFilter
(
EDefaultBehaviour InDefaultBehaviour |
SceneOutlinerFilters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetInteractiveStateImpl
(
const T& InItem |
If not overriden will just default to testing against PassesFilter. | SceneOutlinerFilters.h | |
virtual bool PassesFilterImpl
(
const T& InItem |
SceneOutlinerFilters.h |
Overridden from FSceneOutlinerFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetInteractiveState
(
const ISceneOutlinerTreeItem& InItem |
Check if an item should be interactive according to this filter. | SceneOutlinerFilters.h | |
virtual bool PassesFilter
(
const ISceneOutlinerTreeItem& InItem |
Check whether the specified item passes our filter | SceneOutlinerFilters.h |