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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/SSocketChooserPopup
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SSocketChooser.h |
| Include Path | #include "SSocketChooser.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SSocketChooserPopup >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SSocketChooserPopup > → SSocketChooserPopup::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SSocketChooser.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SSocketChooser.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & OnSocketChosen
(
const FOnSocketChosen& InDelegate |
Called when the text is chosen. | SSocketChooser.h | |
WidgetArgsType & ProvideNoSocketOption
(
bool InArg |
Control if the 'none' socket is shown | SSocketChooser.h | |
WidgetArgsType & SceneComponent
(
USceneComponent* InArg |
A component that contains sockets | SSocketChooser.h |