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API > API/Editor > API/Editor/SceneOutliner
A tree item that represents an actor, loaded or unloaded
| Name | IActorBaseTreeItem |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h |
| Include Path | #include "ActorBaseTreeItem.h" |
Syntax
struct IActorBaseTreeItem : public ISceneOutlinerTreeItem
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IActorBaseTreeItem
(
FSceneOutlinerTreeItemType InType |
ActorBaseTreeItem.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Type | const FSceneOutlinerTreeItemType | Static type identifier for the base class tree item | ActorBaseTreeItem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetGuid() |
ActorBaseTreeItem.h |