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A struct which gets, and caches the visibility of a tree item
| Name | FSceneOutlinerVisibilityCache |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h |
| Include Path | #include "SceneOutlinerPublicTypes.h" |
Syntax
struct FSceneOutlinerVisibilityCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VisibilityInfo | TMap< const ISceneOutlinerTreeItem *, bool > | Map of tree item to visibility | SceneOutlinerPublicTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetVisibility
(
const ISceneOutlinerTreeItem& Item |
SceneOutlinerPublicTypes.h | ||
bool RecurseChildren
(
const ISceneOutlinerTreeItem& Item |
Get an item's visibility based on its children | SceneOutlinerPublicTypes.h |