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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FSceneOutlinerSortHelper
Aggregated data from the sort methods. We extract the sort data from all elements first, then sort based on the extracted data.
| Name | FSortPayload |
| Type | struct |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SortHelper.h |
| Include Path | #include "SortHelper.h" |
Syntax
struct FSortPayload
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSortPayload
(
FSortPayload&& Other |
SortHelper.h | ||
FSortPayload
(
const FSortPayload& |
SortHelper.h | ||
FSortPayload
(
int32 InOriginalIndex, |
SortHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultSortID | int32 | SortHelper.h | ||
| OriginalIndex | int32 | SortHelper.h | ||
| PrimaryKey | PrimaryKeyType | SortHelper.h | ||
| SecondaryKey | SecondaryKeyType | SortHelper.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSortPayload & operator=
(
FSortPayload&& rhs |
SortHelper.h | ||
FSortPayload & operator=
(
const FSortPayload& |
SortHelper.h |