Navigation
API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FSceneOutlinerItemSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachItem
(
TFunctionRef< void(TreeType&)> Func |
Apply a function to each item of a specified type | SSceneOutliner.h | |
void ForEachItem
(
TFunctionRef< void(FSceneOutlinerTreeItemPtr&)> Func |
Apply a function to every item in the selection regardless of type. | SSceneOutliner.h |
ForEachItem(TFunctionRef< void(TreeType &)>)
Description
Apply a function to each item of a specified type
| Name | ForEachItem |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h |
| Include Path | #include "SSceneOutliner.h" |
template<typename TreeType>
void ForEachItem
(
TFunctionRef< void(TreeType &)> Func
) const
ForEachItem(TFunctionRef< void(FSceneOutlinerTreeItemPtr &)>)
Description
Apply a function to every item in the selection regardless of type.
| Name | ForEachItem |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SSceneOutliner.h |
| Include Path | #include "SSceneOutliner.h" |
void ForEachItem
(
TFunctionRef< void(FSceneOutlinerTreeItemPtr &)> Func
) const