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API > API/Editor > API/Editor/SceneOutliner
Contains information used to create a filter which will be displayed as user toggleable filter
| Name | FSceneOutlinerFilterInfo |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerFilters.h |
| Include Path | #include "SceneOutlinerFilters.h" |
Syntax
class FSceneOutlinerFilterInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneOutlinerFilterInfo
(
const FText& InFilterTitle, |
SceneOutlinerFilters.h |
Classes
| Name | Remarks |
|---|---|
| FOnToggle |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActive | bool | SceneOutlinerFilters.h | ||
| Factory | FCreateSceneOutlinerFilter | SceneOutlinerFilters.h | ||
| Filter | TSharedPtr< FSceneOutlinerFilter > | SceneOutlinerFilters.h | ||
| Filters | TWeakPtr< FSceneOutlinerFilters > | SceneOutlinerFilters.h | ||
| FilterTitle | FText | SceneOutlinerFilters.h | ||
| FilterTooltip | FText | SceneOutlinerFilters.h | ||
| OnToggleEvent | FOnToggle | SceneOutlinerFilters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMenu
(
FMenuBuilder& InMenuBuilder |
Add menu for this filter | SceneOutlinerFilters.h | |
void InitFilter
(
TSharedPtr< FSceneOutlinerFilters > InFilters |
Initialize and apply a new filter | SceneOutlinerFilters.h | |
bool IsFilterActive() |
SceneOutlinerFilters.h | ||
FOnToggle & OnToggle() |
SceneOutlinerFilters.h |