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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FSceneOutlinerColumnInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneOutlinerPublicTypes.h | |||
FSceneOutlinerColumnInfo
(
const FSceneOutlinerColumnInfo& InColumnInfo |
SceneOutlinerPublicTypes.h | ||
FSceneOutlinerColumnInfo
(
ESceneOutlinerColumnVisibility InVisibility, |
SceneOutlinerPublicTypes.h |
FSceneOutlinerColumnInfo()
| Name | FSceneOutlinerColumnInfo |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h |
| Include Path | #include "SceneOutlinerPublicTypes.h" |
FSceneOutlinerColumnInfo()
FSceneOutlinerColumnInfo(const FSceneOutlinerColumnInfo &)
| Name | FSceneOutlinerColumnInfo |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h |
| Include Path | #include "SceneOutlinerPublicTypes.h" |
FSceneOutlinerColumnInfo
(
const FSceneOutlinerColumnInfo & InColumnInfo
)
FSceneOutlinerColumnInfo(ESceneOutlinerColumnVisibility, uint8, const FCreateSceneOutlinerColumn &, bool, TOptional< float >, TAttribute< FText >, EHeaderComboVisibility, FOnGetContent)
| Name | FSceneOutlinerColumnInfo |
| Type | function |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerPublicTypes.h |
| Include Path | #include "SceneOutlinerPublicTypes.h" |
FSceneOutlinerColumnInfo
(
ESceneOutlinerColumnVisibility InVisibility,
uint8 InPriorityIndex,
const FCreateSceneOutlinerColumn & InFactory,
bool inCanBeHidden,
TOptional< float > InFillSize,
TAttribute< FText > InColumnLabel,
EHeaderComboVisibility InHeaderComboVisibility,
FOnGetContent InOnGetMenuContent
)