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API > API/Editor > API/Editor/SceneOutliner
| Name | FActorModeInteractive |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorModeInteractive.h |
| Include Path | #include "ActorModeInteractive.h" |
Syntax
class FActorModeInteractive : public FActorMode
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorModeInteractive
(
const FActorModeParams& Params |
ActorModeInteractive.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FActorModeInteractive() |
ActorModeInteractive.h |
Functions
Public
Overridden from ISceneOutlinerMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInteractive() |
Is the mode interactive | ActorModeInteractive.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnActorLabelChanged
(
AActor* ChangedActor |
ActorModeInteractive.h | ||
void OnLevelActorRequestsRename
(
const AActor* Actor |
ActorModeInteractive.h | ||
void OnLevelSelectionChanged
(
UObject* Obj |
ActorModeInteractive.h | ||
void OnMapChange
(
uint32 MapFlags |
ActorModeInteractive.h | ||
void OnNewCurrentLevel() |
ActorModeInteractive.h | ||
void OnObjectsReplaced
(
const TMap< UObject*, UObject* >& ReplacementMap |
ActorModeInteractive.h | ||
void OnPostLoadMapWithWorld
(
UWorld* World |
ActorModeInteractive.h |