Navigation
API > API/Editor > API/Editor/SceneOutliner
Inheritance Hierarchy
- TSharedFromThis
- ISceneOutlinerHierarchy
- FActorHierarchy
References
| Module | SceneOutliner |
| Header | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h |
| Include | #include "ActorHierarchy.h" |
Syntax
class FActorHierarchy : public ISceneOutlinerHierarchy
Constructors
No constructors are accessible with public or protected access.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FActorHierarchy > | Create
(
ISceneOutlinerMode* Mode, |
||
| void | SetShowingComponents
(
bool bInShowingComponents |
||
| void | SetShowingEmptyFolders
(
bool bInShowingEmptyFolders |
||
| void | SetShowingLevelInstances
(
bool bInShowingLevelInstances |
||
| void | SetShowingOnlyActorWithValidComponents
(
bool bInShowingOnlyActorWithValidComponents |
||
| void | SetShowingUnloadedActors
(
bool bInShowingUnloadedActors |
Overridden from ISceneOutlinerHierarchy
| Type | Name | Description | |
|---|---|---|---|
| void | CreateChildren
(
const FSceneOutlinerTreeItemPtr& Item, |
Create a linearization of all direct and indirect children of a given item in the hierarchy | |
| void | CreateItems
(
TArray< FSceneOutlinerTreeItemPtr >& OutItems |
Create a linearization of all applicable items in the hierarchy | |
| FSceneOutlinerTreeItemPtr | FindOrCreateParentItem
(
const ISceneOutlinerTreeItem& Item, |
Forcibly create a parent item for a given tree item |