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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FActorHierarchy
References
| Module | SceneOutliner |
| Header | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h |
| Include | #include "ActorHierarchy.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/ActorHierarchy.cpp |
void OnWorldPartitionCreated
(
UWorld * InWorld
)
Remarks
Update the hierarchy when actor or world changing events occur.