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API > API/Editor > API/Editor/SceneOutliner > API/Editor/SceneOutliner/FActorHierarchy
References
| Module | SceneOutliner |
| Header | /Engine/Source/Editor/SceneOutliner/Public/ActorHierarchy.h |
| Include | #include "ActorHierarchy.h" |
| Source | /Engine/Source/Editor/SceneOutliner/Private/ActorHierarchy.cpp |
bool CheckLevelInstanceEditing
(
UWorld * World,
AActor * Actor
) const
Remarks
Check if the actor we are creating an item for is in the current level instance, if we are currently editing one.