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API > API/Editor > API/Editor/SceneOutliner
| Name | FActorFolderPickingMode |
| Type | class |
| Header File | /Engine/Source/Editor/SceneOutliner/Public/ActorFolderPickingMode.h |
| Include Path | #include "ActorFolderPickingMode.h" |
Syntax
class FActorFolderPickingMode : public FActorMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorFolderPickingMode
(
SSceneOutliner* InSceneOutliner, |
ActorFolderPickingMode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FActorFolderPickingMode() |
ActorFolderPickingMode.h |
Functions
Public
Overridden from ISceneOutlinerMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateViewContent
(
FMenuBuilder& MenuBuilder |
Fill the view button menu with content | ActorFolderPickingMode.h | |
virtual void OnFilterTextCommited
(
FSceneOutlinerItemSelection& Selection, |
Begin ISceneOutlinerMode Implementation | ActorFolderPickingMode.h | |
virtual void OnItemSelectionChanged
(
FSceneOutlinerTreeItemPtr Item, |
Called by the outliner when an item is selected in the tree. | ActorFolderPickingMode.h | |
virtual bool ShouldShowFolders() |
Should folders be shown in the outliner | ActorFolderPickingMode.h | |
virtual bool ShowViewButton() |
Does the mode want to display a view button | ActorFolderPickingMode.h |
Protected
Overridden from ISceneOutlinerMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< ISceneOutlinerHierarchy > CreateHierarchy() |
ActorFolderPickingMode.h |