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double |
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Get the time the debugger is scrubbed to, in seconds since the capture started (or the recording duration while the game is running) |
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const TraceServices::IAnalysisSession * |
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Get the current analysis session |
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const TRange< double > & |
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Current visible range in trace/profiler units (same units as CurrentTraceTime) |
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const TRange< double > & |
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Current visible range in Rewind Debugger recording time units |
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TArray< TSharedPtr< FDebugObjectInfo > > & |
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Get a list of all components of the selected target actor (with the actor as the first element in the list) |
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double |
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Returns the length of the current recording |
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TSharedPtr< FDebugObjectInfo > |
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Returns the currently selected debug component |
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TSharedPtr< RewindDebugger::FRewindDebuggerTrack > |
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Returns the currently selected track |
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uint64 |
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Get insights id for the selected target actor |
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bool |
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Get posiotion of the selected target actor (returns true if position is valid) |
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UWorld * |
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Get the world that the debugger is replaying in |
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IRewindDebugger * |
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Get the current IRewindDebugger instance |
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bool |
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Returns true if PIE is running and not paused |
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bool |
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Returns true if recording is active |
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void |
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Opens the Rewind Debugger details panel tab |