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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/SResetToDefaultMenu
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/SResetToDefaultMenu.h |
| Include Path | #include "SResetToDefaultMenu.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SResetToDefaultMenu >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SResetToDefaultMenu > → SResetToDefaultMenu::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SResetToDefaultMenu.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SResetToDefaultMenu.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & DiffersFromDefault
(
const TAttribute< bool >& InAttribute |
Attribute used to determine whether we are different from the default. | SResetToDefaultMenu.h | |
WidgetArgsType & OnGetResetToDefaultText
(
FOnGetResetToDefaultText InArg |
Delegate used to get the text to display when resetting our value - only used when we don't have a property handle | SResetToDefaultMenu.h | |
WidgetArgsType & OnResetToDefault
(
FSimpleDelegate InArg |
Delegate fired when we reset to default - only used when we don't have a property handle | SResetToDefaultMenu.h | |
WidgetArgsType & VisibilityWhenDefault
(
EVisibility InArg |
The visibility of this widget when the value is default and the reset to default option does need to be shown | SResetToDefaultMenu.h |