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Description
Parse and load the given metadata string into a list of allowed structs. The metadata string is likely from something like AllowedClasses or DisallowedClasses.
| Name | PropertyCustomizationHelpers::GetStructsFromMetadataString |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h |
| Include Path | #include "PropertyCustomizationHelpers.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/PropertyCustomizationHelpers.cpp |
namespace PropertyCustomizationHelpers
{
TArray < const UScriptStruct * > PropertyCustomizationHelpers::GetStructsFromMetadataString
(
const FString & MetadataString
)
}