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API > API/Editor > API/Editor/PropertyEditor
Represents a single property not in a property tree or details view for a single object Structs and Array properties cannot be used with this method
| Name | ISinglePropertyView |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/ISinglePropertyView.h |
| Include Path | #include "ISinglePropertyView.h" |
Syntax
class ISinglePropertyView : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → ISinglePropertyView
- FSlateControlledConstruction → SWidget → SCompoundWidget → ISinglePropertyView
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< class IPropertyHandle > GetPropertyHandle() |
ISinglePropertyView.h | ||
bool HasValidProperty() |
Whether or not this widget has a valid property | ISinglePropertyView.h | |
void SetObject
(
UObject* InObject |
Sets the object to view/edit on the widget | ISinglePropertyView.h | |
void SetOnPropertyValueChanged
(
const FSimpleDelegate& InOnPropertyValueChanged |
Sets a delegate called when the property value changes | ISinglePropertyView.h | |
void SetStruct
(
const TSharedPtr< class IStructureDataProvider >& InStruct |
Sets the struct to view/edit on the widget | ISinglePropertyView.h |