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Unreal Engine C++ API Reference > Editor > PropertyEditor > IPropertyTableCellPresenter
- IPropertyTableCellPresenter::GetValueAsText()
- FConfigPropertyConfigFileStateCellPresenter::GetValueAsText()
- FStatsCellPresenter::GetValueAsText()
References
Module | PropertyEditor |
Header | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTableCellPresenter.h |
Include | #include "IPropertyTableCellPresenter.h" |
FText GetValueAsText&40;&41;