Navigation
API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetObjects
(
const TArray< TWeakObjectPtr< UObject > >& Objects |
IPropertyTable.h | ||
void SetObjects
(
const TArray< UObject* >& Objects |
IPropertyTable.h |
SetObjects(const TArray< TWeakObjectPtr< UObject > > &)
| Name | SetObjects |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
void SetObjects
(
const TArray < TWeakObjectPtr < UObject > > & Objects
)
SetObjects(const TArray< UObject * > &)
| Name | SetObjects |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyTable.h |
| Include Path | #include "IPropertyTable.h" |
void SetObjects
(
const TArray < UObject * > & Objects
)