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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyRowGenerator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetStructure
(
const TSharedPtr< FStructOnScope >& InStruct |
Sets the structure that should be used to generate rows | IPropertyRowGenerator.h | |
void SetStructure
(
const TSharedPtr< IStructureDataProvider >& InStruct |
IPropertyRowGenerator.h |
SetStructure(const TSharedPtr< FStructOnScope > &)
Description
Sets the structure that should be used to generate rows
| Name | SetStructure |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h |
| Include Path | #include "IPropertyRowGenerator.h" |
void SetStructure
(
const TSharedPtr < FStructOnScope > & InStruct
)
Parameters
| Name | Remarks |
|---|---|
| InStruct | The structure used to generate rows from. |
SetStructure(const TSharedPtr< IStructureDataProvider > &)
| Name | SetStructure |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h |
| Include Path | #include "IPropertyRowGenerator.h" |
void SetStructure
(
const TSharedPtr < IStructureDataProvider > & InStruct
)