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A handle to a property which allows you to access a Struct's Data
| Name | IPropertyHandleStruct |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
Syntax
class IPropertyHandleStruct
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertyHandleStruct() |
PropertyHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FStructOnScope > GetStructData() |
PropertyHandle.h |