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A handle to an optional property which allows you to manipulate the optional
| Name | IPropertyHandleOptional |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
Syntax
class IPropertyHandleOptional
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertyHandleOptional() |
PropertyHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccess::Result ClearOptionalValue() |
Clear the item | PropertyHandle.h | |
FPropertyAccess::Result GetOptionalValue
(
FProperty*& OutValue |
Get the item | PropertyHandle.h | |
FPropertyAccess::Result SetOptionalValue
(
FProperty* NewProperty, |
Set the item | PropertyHandle.h |