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API > API/Editor > API/Editor/PropertyEditor
References
| Module | PropertyEditor |
| Header | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include | #include "PropertyHandle.h" |
Syntax
class IPropertyHandleMap
Remarks
A handle to a property which allows you to manipulate a Map
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FPropertyAccess::Result | AddItem () |
Adds an item to the map. | |
| FPropertyAccess::Result | DeleteItem
(
int32 Index |
Deletes the item in the map with the specified internal index | |
| FPropertyAccess::Result | Empty () |
Empties the map | |
| FPropertyAccess::Result | GetNumElements
(
uint32& OutNumElements |
||
| bool | |||
| FDelegateHandle | SetOnNumElementsChanged
(
const FSimpleDelegate& InOnNumElementsChanged |
Sets a delegate to call when the number of elements changes | |
| void | UnregisterOnNumElementsChanged
(
FDelegateHandle Handle |
Unregisters a delegate that is called when the number of elements changes |