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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccess::Result SetValue
(
const float& InValue, |
Sets the typed value of a property. | PropertyHandle.h | |
FPropertyAccess::Result SetValue
(
const double& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const bool& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const int8& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const int16& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const int32& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const int64& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const uint8& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const uint16& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const uint32& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const uint64& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FString& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FText& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FName& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FVector& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FVector2D& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FVector4& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FQuat& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FRotator& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
UObject*const& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const UObject*const& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FAssetData& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const TCHAR* InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
FProperty*const& InValue, |
PropertyHandle.h | ||
FPropertyAccess::Result SetValue
(
const FProperty*const& InValue, |
PropertyHandle.h |
SetValue(const float &, EPropertyValueSetFlags::Type)
Description
Sets the typed value of a property. If the property does not support the value type FPropertyAccess::Fail is returned
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const float & InValue,
EPropertyValueSetFlags::Type Flags
)
The result of attempting to set the value
Parameters
| Name | Remarks |
|---|---|
| InValue | The value to set |
SetValue(const double &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const double & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const bool &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const bool & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const int8 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const int8 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const int16 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const int16 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const int32 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const int32 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const int64 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const int64 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const uint8 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const uint8 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const uint16 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const uint16 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const uint32 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const uint32 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const uint64 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const uint64 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FString &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FString & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FText &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FText & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FName &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FName & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FVector &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FVector & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FVector2D &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FVector2D & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FVector4 &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FVector4 & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FQuat &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FQuat & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FRotator &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FRotator & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(UObject *const &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
UObject *const & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const UObject *const &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const UObject *const & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FAssetData &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FAssetData & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const TCHAR *, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const TCHAR * InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(FProperty *const &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
FProperty *const & InValue,
EPropertyValueSetFlags::Type Flags
)
SetValue(const FProperty *const &, EPropertyValueSetFlags::Type)
| Name | SetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result SetValue
(
const FProperty *const & InValue,
EPropertyValueSetFlags::Type Flags
)