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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Tests if a value is hidden for this property | PropertyHandle.h | ||
| Tests if a value is hidden for this property. | PropertyHandle.h |
IsHidden(const FString &)
Description
Tests if a value is hidden for this property
| Name | IsHidden |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
bool IsHidden
(
const FString & Value
) const
True if this value is hidden.
Parameters
| Name | Remarks |
|---|---|
| Value | The value to test whether it is hidden. |
IsHidden(const FString &, TArray< FText > &)
Description
Tests if a value is hidden for this property.
| Name | IsHidden |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
bool IsHidden
(
const FString & Value,
TArray < FText > & OutReasons
) const
True if this value is hidden.
Parameters
| Name | Remarks |
|---|---|
| Value | The value to test whether it is hidden. |
| OutReasons | Outputs an array of the reasons why this value is hidden. |