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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccess::Result GetValue
(
float& OutValue |
Gets the typed value of a property. | PropertyHandle.h | |
FPropertyAccess::Result GetValue
(
double& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
bool& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
int8& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
int16& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
int32& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
int64& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
uint8& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
uint16& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
uint32& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
uint64& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FString& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FText& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FName& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FVector& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FVector2D& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FVector4& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FQuat& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FRotator& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
UObject*& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
const UObject*& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FAssetData& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
FProperty*& OutValue |
PropertyHandle.h | ||
FPropertyAccess::Result GetValue
(
const FProperty*& OutValue |
PropertyHandle.h |
GetValue(float &)
Description
Gets the typed value of a property. If the property does not support the value type FPropertyAccess::Fail is returned
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
float & OutValue
) const
The result of attempting to get the value
Parameters
| Name | Remarks |
|---|---|
| OutValue | The value that will be set if successful |
GetValue(double &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
double & OutValue
) const
GetValue(bool &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
bool & OutValue
) const
GetValue(int8 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
int8 & OutValue
) const
GetValue(int16 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
int16 & OutValue
) const
GetValue(int32 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
int32 & OutValue
) const
GetValue(int64 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
int64 & OutValue
) const
GetValue(uint8 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
uint8 & OutValue
) const
GetValue(uint16 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
uint16 & OutValue
) const
GetValue(uint32 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
uint32 & OutValue
) const
GetValue(uint64 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
uint64 & OutValue
) const
GetValue(FString &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FString & OutValue
) const
GetValue(FText &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FText & OutValue
) const
GetValue(FName &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FName & OutValue
) const
GetValue(FVector &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FVector & OutValue
) const
GetValue(FVector2D &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FVector2D & OutValue
) const
GetValue(FVector4 &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FVector4 & OutValue
) const
GetValue(FQuat &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FQuat & OutValue
) const
GetValue(FRotator &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FRotator & OutValue
) const
GetValue(UObject *&)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
UObject *& OutValue
) const
GetValue(const UObject *&)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
const UObject *& OutValue
) const
GetValue(FAssetData &)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FAssetData & OutValue
) const
GetValue(FProperty *&)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
FProperty *& OutValue
) const
GetValue(const FProperty *&)
| Name | GetValue |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
FPropertyAccess::Result GetValue
(
const FProperty *& OutValue
) const