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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GeneratePossibleValues
(
TArray< TSharedPtr< FString > >& OutOptionStrings, |
Generates a list of possible enum/class options for the property | PropertyHandle.h | |
| Generates a list of possible enum/class options for the property DisplayNames is optional | PropertyHandle.h |
GeneratePossibleValues(TArray< TSharedPtr< FString > > &, TArray< FText > &, TArray< bool > &)
Description
Generates a list of possible enum/class options for the property
| Name | GeneratePossibleValues |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
bool GeneratePossibleValues
(
TArray < TSharedPtr < FString > > & OutOptionStrings,
TArray < FText > & OutToolTips,
TArray < bool > & OutRestrictedItems
)
GeneratePossibleValues(TArray< FString > &, TArray< FText > &, TArray< bool > &, TArray< FText > *)
Description
Generates a list of possible enum/class options for the property DisplayNames is optional
| Name | GeneratePossibleValues |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
bool GeneratePossibleValues
(
TArray < FString > & OutOptionStrings,
TArray < FText > & OutToolTips,
TArray < bool > & OutRestrictedItems,
TArray < FText > * OutDisplayNames
)