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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TSharedPtr< IPropertyHandle > > AddChildStructure
(
TSharedRef< FStructOnScope > ChildStructure |
Adds a child structure | PropertyHandle.h | |
TArray< TSharedPtr< IPropertyHandle > > AddChildStructure
(
TSharedRef< IStructureDataProvider > ChildStructure |
PropertyHandle.h |
AddChildStructure(TSharedRef< FStructOnScope >)
Description
Adds a child structure
| Name | AddChildStructure |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
TArray < TSharedPtr < IPropertyHandle > > AddChildStructure
(
TSharedRef < FStructOnScope > ChildStructure
)
An array of interfaces to the properties that were added
Parameters
| Name | Remarks |
|---|---|
| ChildStructure | The structure to add |
AddChildStructure(TSharedRef< IStructureDataProvider >)
| Name | AddChildStructure |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
TArray < TSharedPtr < IPropertyHandle > > AddChildStructure
(
TSharedRef < IStructureDataProvider > ChildStructure
)