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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IPropertyHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccessRawData
(
TArray< void* >& RawData |
Accesses the raw data of this property. (Each pointer can be cast to the property data type) | PropertyHandle.h | |
void AccessRawData
(
TArray< const void* >& RawData |
PropertyHandle.h |
AccessRawData(TArray< void * > &)
Description
Accesses the raw data of this property. (Each pointer can be cast to the property data type)
| Name | AccessRawData |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
void AccessRawData
(
TArray < void * > & RawData
)
Parameters
| Name | Remarks |
|---|---|
| RawData | An array of raw data. The elements in this array are the raw data for this property on each of the objects in the property editor |
AccessRawData(TArray< const void * > &)
| Name | AccessRawData |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
void AccessRawData
(
TArray < const void * > & RawData
) const