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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IEditConstPolicy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanEditProperty
(
const FEditPropertyChain& PropertyChain, |
PropertyEditorEditConstPolicy.h | ||
bool CanEditProperty
(
const FProperty* Property, |
PropertyEditorEditConstPolicy.h |
CanEditProperty(const FEditPropertyChain &, const UObject *)
| Name | CanEditProperty |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorEditConstPolicy.h |
| Include Path | #include "PropertyEditorEditConstPolicy.h" |
bool CanEditProperty
(
const FEditPropertyChain & PropertyChain,
const UObject * Object
) const
CanEditProperty(const FProperty , const UObject )
| Name | CanEditProperty |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorEditConstPolicy.h |
| Include Path | #include "PropertyEditorEditConstPolicy.h" |
bool CanEditProperty
(
const FProperty * Property,
const UObject * Object
) const