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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IDetailsView
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetObjects
(
const TArray< UObject* >& InObjects, |
Sets the objects this details view is viewing | IDetailsView.h | |
void SetObjects
(
const TArray< TWeakObjectPtr< UObject > >& InObjects, |
IDetailsView.h |
SetObjects(const TArray< UObject * > &, bool, bool)
Description
Sets the objects this details view is viewing
| Name | SetObjects |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h |
| Include Path | #include "IDetailsView.h" |
void SetObjects
(
const TArray < UObject * > & InObjects,
bool bForceRefresh,
bool bOverrideLock
)
Parameters
| Name | Remarks |
|---|---|
| InObjects | The list of objects to observe |
| bForceRefresh | If true, doesn't check if new objects are being set |
| bOverrideLock | If true, will set the objects even if the details view is locked |
SetObjects(const TArray< TWeakObjectPtr< UObject > > &, bool, bool)
| Name | SetObjects |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h |
| Include Path | #include "IDetailsView.h" |
void SetObjects
(
const TArray < TWeakObjectPtr < UObject > > & InObjects,
bool bForceRefresh,
bool bOverrideLock
)