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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IDetailLayoutBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPropertyVisible
(
TSharedRef< IPropertyHandle > PropertyHandle |
DetailLayoutBuilder.h | ||
bool IsPropertyVisible
(
const FPropertyAndParent& PropertyAndParent |
DetailLayoutBuilder.h |
IsPropertyVisible(TSharedRef< IPropertyHandle >)
| Name | IsPropertyVisible |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h |
| Include Path | #include "DetailLayoutBuilder.h" |
bool IsPropertyVisible
(
TSharedRef < IPropertyHandle > PropertyHandle
) const
true if the property should be visible in the details panel or false if the specific details panel is not showing this property
IsPropertyVisible(const struct FPropertyAndParent &)
| Name | IsPropertyVisible |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/DetailLayoutBuilder.h |
| Include Path | #include "DetailLayoutBuilder.h" |
bool IsPropertyVisible
(
const struct FPropertyAndParent & PropertyAndParent
) const
true if the property should be visible in the details panel or false if the specific details panel is not showing this property