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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IDetailCustomization
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Called when details should be customized | IDetailCustomization.h | |
virtual void CustomizeDetails
(
const TSharedPtr< IDetailLayoutBuilder >& DetailBuilder |
Called when details should be customized, this version allows the customization to store a weak ptr to the layout builder. | IDetailCustomization.h |
CustomizeDetails(IDetailLayoutBuilder &)
Description
Called when details should be customized
| Name | CustomizeDetails |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h |
| Include Path | #include "IDetailCustomization.h" |
void CustomizeDetails
(
IDetailLayoutBuilder & DetailBuilder
)
CustomizeDetails(const TSharedPtr< IDetailLayoutBuilder > &)
Description
Called when details should be customized, this version allows the customization to store a weak ptr to the layout builder. This allows property changes to trigger a force refresh of the detail panel.
| Name | CustomizeDetails |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomization.h |
| Include Path | #include "IDetailCustomization.h" |
virtual void CustomizeDetails
(
const TSharedPtr < IDetailLayoutBuilder > & DetailBuilder
)