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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IDetailCustomNodeBuilder
- IDetailCustomNodeBuilder::SetOnRebuildChildren()
- FRigVMFunctionArgumentGroupLayout::SetOnRebuildChildren()
- FBlueprintManagedListDetails::SetOnRebuildChildren()
- FPerPlatformPropertyCustomNodeBuilder::SetOnRebuildChildren()
- FInstancedStructDataDetails::SetOnRebuildChildren()
- FIKRigGoalArrayLayout::SetOnRebuildChildren()
- FRigVMFunctionArgumentDefaultNode::SetOnRebuildChildren()
- FMaterialList::SetOnRebuildChildren()
- FDetailArrayBuilder::SetOnRebuildChildren()
- FSectionList::SetOnRebuildChildren()
References
| Module | PropertyEditor |
| Header | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h |
| Include | #include "IDetailCustomNodeBuilder.h" |
virtual void SetOnRebuildChildren
&40;
FSimpleDelegate InOnRegenerateChildren
&41;
Remarks
Sets a delegate that should be used when the custom node needs to rebuild children
Parameters
| Name | Description |
|---|---|
| A | delegate to invoke when the tree should rebuild this nodes children |