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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/IDetailCustomNodeBuilder
- IDetailCustomNodeBuilder::GetName()
- FMobilityCustomization::GetName()
- FIKRigGoalLayout::GetName()
- FRigVMFunctionArgumentGroupLayout::GetName()
- FBlueprintManagedListDetails::GetName()
- FPerPlatformPropertyCustomNodeBuilder::GetName()
- FInstancedStructDataDetails::GetName()
- FIKRigGoalArrayLayout::GetName()
- FRigVMFunctionArgumentLayout::GetName()
- FRigVMFunctionArgumentDefaultNode::GetName()
- FMaterialList::GetName()
- FDetailArrayBuilder::GetName()
- FSectionList::GetName()
References
| Module | PropertyEditor |
| Header | /Engine/Source/Editor/PropertyEditor/Public/IDetailCustomNodeBuilder.h |
| Include | #include "IDetailCustomNodeBuilder.h" |
FName GetName&40;&41; const
The name of this custom builder. This is used as an identifier to save expansion state if needed