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Struct used to control the visibility of properties in a Structure Detail View
| Name | FStructureDetailsViewArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
Syntax
struct FStructureDetailsViewArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructureDetailsViewArgs() |
PropertyEditorModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowAssets | bool | True if we should show asset properties in the details view | PropertyEditorModule.h | |
| bShowClasses | bool | True if we should show class properties in the details view | PropertyEditorModule.h | |
| bShowInterfaces | bool | True if we should show interface properties in the details view | PropertyEditorModule.h | |
| bShowObjects | bool | True if we should show general object properties in the details view | PropertyEditorModule.h |