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API > API/Editor > API/Editor/PropertyEditor
| Name | FPropertyRowGeneratorArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IPropertyRowGenerator.h |
| Include Path | #include "IPropertyRowGenerator.h" |
Syntax
struct FPropertyRowGeneratorArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyRowGeneratorArgs() |
IPropertyRowGenerator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowEditingClassDefaultObjects | bool | Whether the generator should allow editing CDOs. | IPropertyRowGenerator.h | |
| bAllowMultipleTopLevelObjects | bool | Whether the root node should contain multiple objects. | IPropertyRowGenerator.h | |
| bShouldShowHiddenProperties | bool | Whether the generator should generate hidden properties. | IPropertyRowGenerator.h | |
| DefaultsOnlyVisibility | EEditDefaultsOnlyNodeVisibility | Controls how CPF_DisableEditOnInstance nodes will be treated | IPropertyRowGenerator.h | |
| NotifyHook | FNotifyHook * | Notify hook to call when properties are changed | IPropertyRowGenerator.h |