Navigation
API > API/Editor > API/Editor/PropertyEditor
A property row extension button is displayed at the end of a property row, either inline as a button, or in a dropdown when not all buttons can fit.
| Name | FPropertyRowExtensionButton |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h |
| Include Path | #include "PropertyEditorDelegates.h" |
Syntax
struct FPropertyRowExtensionButton
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Icon | TAttribute< FSlateIcon > | The icon to display for the button. | PropertyEditorDelegates.h | |
| Label | TAttribute< FText > | The label to display for the button when shown in the dropdown. | PropertyEditorDelegates.h | |
| ToolTip | TAttribute< FText > | The tooltip to display for the button. | PropertyEditorDelegates.h | |
| UIAction | FUIAction | The UIAction to use for the button - this includes on execute, can execute and visibility handlers. | PropertyEditorDelegates.h |