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Unreal Engine C++ API Reference > Editor > PropertyEditor
References
Module | PropertyEditor |
Header | /Engine/Source/Editor/PropertyEditor/Public/PropertyPath.h |
Include | #include "PropertyPath.h" |
Syntax
class FPropertyPath
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddProperty
(
const FPropertyInfo& InProperty |
Add another property to be associated with this path |
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bool | AreEqual
(
const TSharedRef< FPropertyPath >& PathLhs, |
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TSharedRef< FPropertyPath > | Create
(
const TWeakFieldPtr< FProperty > Property |
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TSharedRef< FPropertyPath > | CreateEmpty () |
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TSharedRef< FPropertyPath > | ExtendPath
(
const FPropertyInfo& NewLeaf |
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TSharedRef< FPropertyPath > | ExtendPath
(
const TSharedRef< FPropertyPath >& Extension |
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const FPropertyInfo & | ||
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int32 | ||
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const FPropertyInfo & | GetPropertyInfo
(
int32 index |
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const FPropertyInfo & | ||
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bool | IsValid () |
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FString | ToString
(
const TCHAR* Separator |
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TSharedRef< FPropertyPath > | TrimPath
(
const int32 AmountToTrim |
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TSharedRef< FPropertyPath > | TrimRoot
(
const int32 AmountToTrim |