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API > API/Editor > API/Editor/PropertyEditor
| Name | FPropertyHandleItemAddResult |
| Type | class |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h |
| Include Path | #include "PropertyHandle.h" |
Syntax
class FPropertyHandleItemAddResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PropertyHandle.h | |||
FPropertyHandleItemAddResult
(
int32 InIndex, |
PropertyHandle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | PropertyHandle.h | ||
| PropertyAccessResult | FPropertyAccess::Result | PropertyHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccess::Result GetAccessResult() |
PropertyHandle.h | ||
int32 GetIndex() |
PropertyHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FPropertyAccess::Result() |
PropertyHandle.h |