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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/FPropertyEditorModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedRef< FAssetEditorToolkit > CreatePropertyEditorToolkit
(
const TSharedPtr< class IToolkitHost >& InitToolkitHost, |
PropertyEditorModule.h | ||
virtual TSharedRef< FAssetEditorToolkit > CreatePropertyEditorToolkit
(
const TSharedPtr< IToolkitHost >& InitToolkitHost, |
PropertyEditorModule.h | ||
virtual TSharedRef< FAssetEditorToolkit > CreatePropertyEditorToolkit
(
const TSharedPtr< IToolkitHost >& InitToolkitHost, |
PropertyEditorModule.h |
CreatePropertyEditorToolkit(const TSharedPtr< class IToolkitHost > &, UObject *)
| Name | CreatePropertyEditorToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/PropertyEditorModule.cpp |
virtual TSharedRef < FAssetEditorToolkit > CreatePropertyEditorToolkit
(
const TSharedPtr < class IToolkitHost > & InitToolkitHost,
UObject * ObjectToEdit
)
CreatePropertyEditorToolkit(const TSharedPtr< IToolkitHost > &, const TArray< UObject * > &)
| Name | CreatePropertyEditorToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/PropertyEditorModule.cpp |
virtual TSharedRef < FAssetEditorToolkit > CreatePropertyEditorToolkit
(
const TSharedPtr < IToolkitHost > & InitToolkitHost,
const TArray < UObject * > & ObjectsToEdit
)
CreatePropertyEditorToolkit(const TSharedPtr< IToolkitHost > &, const TArray< TWeakObjectPtr< UObject > > &)
| Name | CreatePropertyEditorToolkit |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h |
| Include Path | #include "PropertyEditorModule.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/PropertyEditorModule.cpp |
virtual TSharedRef < FAssetEditorToolkit > CreatePropertyEditorToolkit
(
const TSharedPtr < IToolkitHost > & InitToolkitHost,
const TArray < TWeakObjectPtr < UObject > > & ObjectsToEdit
)