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API > API/Editor > API/Editor/PropertyEditor > API/Editor/PropertyEditor/FPropertyEditorClipboard
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ClipboardPaste
(
FString& Dest |
Gets the clipboard contents. | PropertyEditorClipboard.h | |
static bool ClipboardPaste
(
FString& Dest, |
Will return true if the tag is specified and exists. | PropertyEditorClipboard.h |
ClipboardPaste(FString &)
Description
Gets the clipboard contents.
| Name | ClipboardPaste |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h |
| Include Path | #include "PropertyEditorClipboard.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/PropertyEditorClipboard.cpp |
static bool ClipboardPaste
(
FString & Dest
)
ClipboardPaste(FString &, FName)
Description
Will return true if the tag is specified and exists. If the tag doesn't exist, Dest will be populated with the untagged clipboard contents.
| Name | ClipboardPaste |
| Type | function |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorClipboard.h |
| Include Path | #include "PropertyEditorClipboard.h" |
| Source | /Engine/Source/Editor/PropertyEditor/Private/PropertyEditorClipboard.cpp |
static bool ClipboardPaste
(
FString & Dest,
FName Tag
)