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API > API/Editor > API/Editor/PropertyEditor
| Name | FPropertyAndParent |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/PropertyEditorDelegates.h |
| Include Path | #include "PropertyEditorDelegates.h" |
Syntax
struct FPropertyAndParent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAndParent
(
const TSharedRef< IPropertyHandle >& InPropertyHandle |
PropertyEditorDelegates.h | ||
FPropertyAndParent
(
const TSharedRef< FPropertyNode >& InPropertyNode |
PropertyEditorDelegates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayIndex | int32 | The array index of this property if applicable, otherwise INDEX_NONE. | PropertyEditorDelegates.h | |
| Objects | TArray< TWeakObjectPtr< UObject > > | The objects for these properties | PropertyEditorDelegates.h | |
| ParentArrayIndices | TArray< int32 > | Array indices in parent properties where applicable, otherwise INDEX_NONE. | PropertyEditorDelegates.h | |
| ParentProperties | TArray< const FProperty * > | The entire chain of parent properties, all the way to the property root. | PropertyEditorDelegates.h | |
| Property | const FProperty & | The property always exists | PropertyEditorDelegates.h |