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Defines a custom menu action which can be performed on a detail tree node.
| Name | FNodeWidgetActionsCustomMenuData |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h |
| Include Path | #include "IDetailTreeNode.h" |
Syntax
struct FNodeWidgetActionsCustomMenuData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| IDetailTreeNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | const FUIAction | The action to be performed. | IDetailTreeNode.h | |
| Name | const FText | The name to display for the menu item. | IDetailTreeNode.h | |
| SlateIcon | const FSlateIcon | The icon to display for the menu item. | IDetailTreeNode.h | |
| Tooltip | const FText | The tooltip to the display for the menu item. | IDetailTreeNode.h |