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A Material item in a material list slot
| Name | FMaterialListItem |
| Type | struct |
| Header File | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h |
| Include Path | #include "MaterialList.h" |
Syntax
struct FMaterialListItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialListItem
(
UMaterialInterface* InMaterial, |
MaterialList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanBeReplaced | bool | Whether or not this material can be replaced by a new material | MaterialList.h | |
| CurrentComponent | TWeakObjectPtr< UActorComponent > | The current component using the current material | MaterialList.h | |
| Material | TWeakObjectPtr< UMaterialInterface > | Material being used | MaterialList.h | |
| SlotIndex | int32 | Slot on a component where this material is at (mesh element) | MaterialList.h | |
| SlotName | FName | User-specified name for the slot on a component where this material is at (mesh element). | MaterialList.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMaterialListItem& Other |
MaterialList.h | ||
bool operator==
(
const FMaterialListItem& Other |
MaterialList.h |